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Principal Cinematic Designer

Posted 2024-09-25

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💎 Seniority level: Principal, 7+ years

📍 Location: United States

💸 Salary: $90,000 - $165,000 per year

🔍 Industry: Video Games

🏢 Company: 2K

🗣️ Languages: English

⏳ Experience: 7+ years

🪄 Skills: LeadershipProject ManagementAdobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentPeople ManagementProject CoordinationCross-functional Team LeadershipUnreal engineCommunication SkillsCollaborationProblem SolvingMentoring

Requirements:
  • 7+ years working in games as a cinematic designer, or a combination of games and film.
  • A studied eye for onscreen composition of action moments.
  • Precision in camera positioning and movements.
  • Experience timing triggering events and interactive branching cinematic sequences.
  • Able to interpret storyboards and enhance them with creative flourishes.
  • Experience with Unreal Sequencer.
  • Experience lighting for dramatic, theatrical effect.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Deep understanding of Conversation, Dialogue, and Cinematic Systems.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with technical aptitude and familiarity with modern game engines.
  • Unreal experience is a plus.
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.
Responsibilities:
  • Create and implement systemic, in-game, scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
  • Set-up actor staging and cameras.
  • Follow and maintain pipelines, workflows and technical requirements.
  • Use creativity to diagnose and solve problems.
  • Act as the bridge between all disciplines to effectively communicate the creative vision and rally teams to implement it.
  • Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
  • Mentor more junior designers in best practices, skills, and cinematic vision.
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📍 United States

🧭 Full-Time

💸 $90,000 - $165,000 per year

🔍 Video Games

🏢 Company: Cloud Chamber👥 251-500Developer PlatformComputerVideo GamesMedia and Entertainment

  • 7+ years working in games as a cinematic designer, or a combination of games and film.
  • A studied eye for onscreen composition of action moments.
  • Precision and in camera positioning and movements.
  • Experience timing triggering events, and interactive branching cinematic sequences.
  • Able to interpret storyboards and “plus them” with your own creative flourishes.
  • Experience with Unreal Sequencer.
  • Experience lighting for dramatic, theatrical effect.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Deep understanding of Conversation, Dialogue, and Cinematic Systems.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with a technical aptitude and familiarity with modern game engines.
  • Unreal experience is a plus.
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • The ability to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.

  • Create and implement systemic, in-game, scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
  • Set-up actor staging and cameras.
  • Follow and maintain pipelines, workflows and technical requirements.
  • Use your boundless creativity to diagnose and solve problems.
  • Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it.
  • Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
  • Mentor more junior designers in best practices, skills, and cinematic vision.

LeadershipAdobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentGraphic DesignCross-functional Team LeadershipUnreal engineCommunication SkillsAnalytical SkillsCollaborationProblem Solving

Posted 2024-09-26
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