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Senior Technical Artist: Shaders

Posted about 1 month agoViewed

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💎 Seniority level: Senior, Extensive experience in shader authoring

📍 Location: United Kingdom

🔍 Industry: Gaming

🏢 Company: Fortis Games👥 251-500PC GamesVideo GamesGaming

⏳ Experience: Extensive experience in shader authoring

🪄 Skills: Communication SkillsCollaborationMentoringDocumentation

Requirements:
  • Extensive experience in shader authoring, with proficiency in HLSL, GLSL, or Cg for high-quality visual output.
  • Strong knowledge of rendering optimization and lighting techniques in Unity.
  • Deep understanding of performance profiling and optimization of shaders, particles, and VFX for mobile and web-based games.
  • Ability to collaborate with other departments, including art, design, and engineering, to solve complex technical challenges and maintain visual consistency.
  • Strong problem-solving skills, with the ability to troubleshoot and optimize shaders and rendering pipelines for maximum performance.
  • Excellent mentorship and communication skills, with the ability to guide junior artists and share knowledge across teams.
  • Additional technical art skills such as rigging and tools/pipeline development are a big plus.
Responsibilities:
  • Develop and maintain advanced shaders and rendering pipelines for optimized game performance.
  • Troubleshoot and resolve shader-related technical issues, collaborating with art, design, and engineering teams.
  • Lead the implementation of lighting techniques and visual effects to ensure high visual fidelity across platforms.
  • Mentor and guide other technical artists, sharing best practices in shader development and performance optimization.
  • Build scalable tools and shaders that can be applied across multiple projects.
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