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Senior Technical Artist - VFX/Shaders

Posted 2024-11-15

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💎 Seniority level: Senior

📍 Location: London, Frankfurt, Kyiv

🔍 Industry: Video Game Development

🏢 Company: Gunzilla Games

🗣️ Languages: English, German

🪄 Skills: Game DevelopmentJavaJavascriptUnity3DBlenderUnreal engineCommunication SkillsAnalytical SkillsCollaborationJavaScriptProblem SolvingMentoringAttention to detailOrganizational skillsPresentation skillsTime ManagementWritten communicationDocumentation

Requirements:
  • Experience with VFX and Shaders in Unreal or similar engines, preferably Niagara.
  • Able to author module scripts.
  • Experience with Blueprints.
  • Experience with Unreal Insights or any profiling tools such as Pix or RenderDoc to diagnose VFX/Rendering performance bottlenecks.
  • Previously shipped AAA title as a VFX Artist.
Responsibilities:
  • Work with VFX and Shaders in Unreal or similar engines to create new features.
  • Create and optimize Niagara Systems.
  • Take responsibility for the VFX pipeline, briefing, mentoring/informing VFX Artists on best practices, validation/reviews, and keeping documentation up to date.
  • Confidence in the Material Graph inside Unreal to create any shaders and VFX, and knowledge on optimizing for performance.
  • Collaborate with Design, VFX, and Env Art teams to support shaders and VFX.
  • Stay current with industry trends and techniques to continuously improve the VFX pipeline.
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