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3D Modeler (The Virtual Sculptor)

Posted about 2 months agoViewed

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💎 Seniority level: Middle, 3+ years

📍 Location: United States

🔍 Industry: 3D Modeling, Animation, Game Art, Digital Art

🏢 Company: Unreal Gigs

⏳ Experience: 3+ years

🪄 Skills: BlenderUnreal engineCommunication SkillsCollaborationAttention to detailDocumentationAdaptability

Requirements:
  • Bachelor’s degree in 3D Modeling, Animation, Game Art, Digital Art, or related field, or equivalent experience.
  • 3+ years of experience in 3D modeling, showcasing high-quality assets in a portfolio.
  • Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max; experience with sculpting tools like ZBrush.
  • Knowledge of texturing software like Substance Painter or Photoshop, with understanding of PBR materials.
  • Skills in UV mapping, polygon optimization, and preparing models for real-time engines like Unity or Unreal Engine.
  • Ability to communicate and collaborate with diverse teams.
  • Specialized courses or certifications in 3D modeling or game art are advantageous.
Responsibilities:
  • Design and model 3D assets, including characters and environments, ensuring detail and alignment with project aesthetics.
  • Create and apply textures and materials that enhance realism, ensuring consistency across assets.
  • Collaborate with animators and developers for model compatibility with animation requirements.
  • Optimize models for performance across platforms while maintaining visual quality.
  • Adhere to art style guidelines, ensuring consistency in quality and aesthetics.
  • Stay updated on 3D modeling tools and techniques to enhance work quality.
  • Document modeling and texturing processes for future reference.
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