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Technical Materials Artist

Posted 2024-11-07

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💎 Seniority level: Middle, 3+ years

📍 Location: United States

💸 Salary: 60000 - 135000 USD per year

🔍 Industry: Video Game Development

🏢 Company: Cloud Chamber

🗣️ Languages: English

⏳ Experience: 3+ years

🪄 Skills: Game DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsCollaborationProblem SolvingOrganizational skills

Requirements:
  • 3+ years of experience as a Texture or Technical Artist.
  • Previous experience with creating Unreal materials and shaders from scratch.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Familiarity with material layer systems and shader networks.
  • Ability to quickly prototype ideas based on concepts or references.
  • Strong organizational and communication skills, with attention to detail.
  • Ability to work independently and collaboratively with diverse teams.
Responsibilities:
  • Create visually stunning textures and materials for physically-based rendering.
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
  • Collaborate with Engineering and other Technical Artists to ensure materials are performant.
  • Act as a liaison between the Materials team and Core Tech/Tech Art teams.
  • Collaborate with 3D artists and designers to understand game content needs.
  • Define tools and improvements with dev and tools teams for content creators.
  • Communicate effectively with team members to meet project goals.
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