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Staff Character 3D Artist

Posted 2024-11-07

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💎 Seniority level: Staff

📍 Location: Brazil

🔍 Industry: Gaming

🏢 Company: Fortis Games

🪄 Skills: LeadershipGame DesignGame DevelopmentCommunication SkillsCollaborationAttention to detail

Requirements:
  • Proven experience in 3D modeling and texturing using tools like Zbrush, Maya, and Substance.
  • Expertise in digital sculpting and high-to-low poly workflows.
  • Experience integrating 3D assets into Unity or similar game engines, ensuring optimization for mobile devices.
  • In-depth knowledge of mobile optimization techniques for visually impressive assets.
  • Ability to mentor and guide junior artists.
  • Excellent collaboration and communication skills across departments.
  • Strong attention to detail in a fast-paced, deadline-driven environment.
Responsibilities:
  • Create high-quality 3D assets using high-to-low poly workflows, hard surface modeling, and organic sculpting.
  • Design and develop stylized characters with understanding of shape language, anatomy, proportion, and character design.
  • Collaborate with the Lead 3D Artist and Art Director to maintain visual consistency and project quality standards.
  • Work with external partners, providing guidance and reviewing outsourced assets for style and quality.
  • Ensure models are rigged and skinned properly for smooth animation.
  • Optimize assets for mobile platforms in partnership with design and programming teams.
  • Mentor and guide junior artists to enhance team quality.
  • Stay updated with industry techniques and contribute new ideas.
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