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Destiny Weapons Designer (Senior to Staff)

Posted about 1 month agoViewed

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💎 Seniority level: Previous experience as a Gameplay Systems Designer on a shipped, high quality, combat-focused game

📍 Location: Approved states in the USA

💸 Salary: 125000.0 - 180000.0 USD per year

🔍 Industry: Video game development

🏢 Company: Bungie👥 501-1000💰 $100,000,000 Corporate over 6 years ago🫂 Last layoff 4 months agoVideo GamesDigital MediaMedia and Entertainment

🗣️ Languages: English

⏳ Experience: Previous experience as a Gameplay Systems Designer on a shipped, high quality, combat-focused game

🪄 Skills: Game DesignGame Development

Requirements:
  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high quality, combat-focused game.
  • Social intelligence and great interpersonal skills.
  • Ability to handle ambiguity, including giving and handling feedback.
  • Intuitive understanding of how second-to-second action games work.
  • Strong understanding of in-game rewards and their value.
  • Portfolio demonstrating the drive for great action gameplay.
  • Passionate collaboration with various disciplines.
  • Dedication to a positive work environment.
  • Ability to take direction and execute on goals.
  • Unrelenting self-motivation and initiative.
  • Outstanding oral and written communication skills.
  • Excellent organizational and prioritization skills.
Responsibilities:
  • Refine and drive the player sandbox design principles to improve Destiny’s weapons sandbox.
  • Help set the direction for extensible weapons systems and future weapons team work.
  • Help build compelling second-to-second gameplay experiences.
  • Collaboratively plan, design, and balance top notch weapons gameplay.
  • Work with audio, effects, software engineering and animation developers to make in-game weapons features clear to players.
  • Exercise strong player empathy to understand players with various competencies and skill levels.
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