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Portfolio Role: Senior Technical Artist

Posted 19 days agoViewed

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💎 Seniority level: Senior, 3+ years of deep in-production experience with Unreal Engine (5 years in Tech Art overall)

📍 Location: Pacific Time Zone (Los Angeles, U.S.), GMT+3 (Istanbul), Pacific Time Zone (Los Angeles, U.S.), GMT+3 (Istanbul)

🔍 Industry: Video games

🏢 Company: BITKRAFT Ventures👥 11-50💰 Private 2 months agoVirtual RealityVideo GamesVenture CapitalDigital EntertainmenteSports

⏳ Experience: 3+ years of deep in-production experience with Unreal Engine (5 years in Tech Art overall)

🪄 Skills: PythonC++Unreal engine

Requirements:
  • 3+ years of deep in-production experience with Unreal Engine (5 years in Tech Art overall).
  • Experience in project optimization using Unreal profiling tools and render settings.
  • Strong knowledge of UE shader creation and rendering pipeline for creating complex materials.
  • Production experience in Lumen and Nanite with an understanding of optimization approaches.
  • 2+ years scripting experience in Python (desired).
  • Working knowledge of Houdini.
Responsibilities:
  • Find performance issues related to environments and rendering.
  • Collaborate with artists, designers, and engineers to enhance content creation.
  • Assist artists with asset integration and workflow efficiency.
  • Develop techniques to improve game asset quality.
  • Refine shader, texture, and lighting quality.
  • Identify and resolve pipeline issues.
  • Analyze art asset inefficiencies to optimize performance.
  • Document art tools and workflows.
  • Liaise between the Engineering and Art departments.
  • Assist in solving daily production challenges.
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