Currently enrolled in an accredited university, pursuing a Bachelor's degree, ideally in Character Rigging or a related field; computer Science majors with rigging experience are also welcome to apply.
Projected to graduate by Spring 2026.
Strong passion for video games and animation.
Familiarity with Python and experience using Maya is preferred.
Self-motivated, creative, responsible, and a strong team player.
Responsibilities:
Create and support simple animation rigs for in-game props, clothing, vehicles, and characters.
Collaborate with the animation team to troubleshoot and fix rigging bugs.
Learn and apply new techniques and tools to enhance the quality and efficiency of character animations.
Assist in developing technical solutions that improve character and asset performance in-game.