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Unreal Engine 3D Artist

Posted 2024-10-15

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📍 Location: Mexico, Colombia, Argentina

🔍 Industry: Gaming industry

🏢 Company: Salvo Software

🪄 Skills: Data AnalysisGame DesignGame DevelopmentBlenderData analysisUnreal engineCommunication SkillsAnalytical SkillsCollaborationProblem Solving

Requirements:
  • Strong portfolio showcasing your work in Unreal Engine.
  • Proficiency with Unreal Engine's lighting tools, including but not limited to light sources, post-processing, and material properties.
  • Solid understanding of lighting principles, color theory, and composition.
  • Strong problem-solving skills and attention to detail.
  • Ability to work collaboratively in a fast-paced, team-oriented environment.
  • Excellent communication skills and the ability to take and give constructive feedback.
  • Experience with Blueprints and other Unreal Engine scripting tools.
  • Knowledge of performance optimization techniques for lighting and asset management.
  • Familiarity with industry-standard software such as Maya, 3ds Max, or Blender for asset creation and modification.
  • Experience with asset integration and set dressing to create compelling and cohesive environments (as a plus).
  • Level design for shooter games (as a plus).
Responsibilities:
  • Design and implement high-quality lighting setups using Unreal Engine to create mood, atmosphere, and realism in our game environments.
  • Collaborate with level designers, artists, and directors to understand and execute the visual and thematic goals of each scene.
  • Set dress environments by placing and adjusting assets, props, and lighting to enhance visual storytelling and ensure consistency across levels.
  • Optimize lighting and asset setups for performance without compromising visual quality.
  • Troubleshoot and resolve any issues related to lighting, shading, or rendering.
  • Keep up-to-date with industry trends and advancements in lighting techniques and Unreal Engine features.
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