Applyπ United States, Mexico, Canada
π§ Contract
πΈ $75,000 - $90,000 per year
π Video game industry
π’ Company: Liquid Development
- A strong portfolio/demo reel showcasing proficiency in environment art/world building for video games.
- 5+ years of professional experience working as an environment artist/world builder in the video game industry.
- Knowledge of 3D applications such as Maya, 3DS Max, Blender, etc.
- Well versed in Substance Designer, Substance Painter and Zbrush.
- Strong experience working with Unreal Engine.
- A keen eye for level design, and the aesthetics for visual storytelling.
- Experience within game development crafting playable environments and understanding of how the environment affects gameplay.
- Adhere to a specific art style and address feedback given by your team leads.
- Collaborate with other artists and world builders to create interesting and immersive environments.
- Modeling environment geometry from simple level blockout to finished states.
- UV map and paint custom texture sets or trim sheets for levels.
- Polish up environments with detail objects, decals, VFX, and other set dressing elements.
Game DevelopmentBlenderContent creationUnreal engineCollaboration
Posted 2024-10-14
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