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Junior Technical Artist (Unreal Engine)

Posted 2024-10-23

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💎 Seniority level: Junior

📍 Location: Germany, Ukraine, UK

🔍 Industry: Video game development

🏢 Company: Gunzilla Games

🗣️ Languages: English, German

🪄 Skills: Game DevelopmentC++Unreal engineCommunication SkillsAnalytical SkillsCollaboration

Requirements:
  • Broad understanding of Unreal Engine including Blueprints, Level Streaming, and Profiling.
  • Good understanding of C++ and Unreal Engine’s Editor C++ API.
  • Knowledge of modern Rendering Techniques.
  • Expert knowledge of major performance-related topics.
  • Ability to collaborate with teams across various disciplines.
  • Ownership of quality content/systems that are memory efficient and performant.
  • Innovative problem-solving skills for overcoming technical challenges.
Responsibilities:
  • Work with Design and Art to create best practices and optimal workflows for level building.
  • Analyse memory/performance concerns throughout a project's development.
  • Create efficient and user-friendly Master Materials and Material Functions for use in-game.
  • Streamline workflow by proactively finding solutions and collaborating with production teams.
  • Research and develop prototypes for Unreal Engine pipelines and help bring co-workers’ ideas to life.
  • Collaborate with the Technical Art team as the problem-solving unit of the project.
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