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Senior 3D Environment Artist/World Builder

Posted 2024-09-20

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πŸ’Ž Seniority level: Senior, 5+ years

πŸ“ Location: United States

πŸ’Έ Salary: $75,000 - $90,000 per year

πŸ” Industry: Video Game Industry

🏒 Company: Liquid Development

⏳ Experience: 5+ years

πŸͺ„ Skills: Game DevelopmentBlenderUnreal engineCollaboration

Requirements:
  • A strong portfolio/demo reel showcasing proficiency in environment art/world building for video games (must submit to be considered).
  • 5+ years of professional experience working as an environment artist/world builder in the video game industry.
  • Knowledge of 3D applications such as Maya, 3DS Max, Blender, etc.
  • Well versed in Substance Designer, Substance Painter and Zbrush.
  • Strong experience working with Unreal Engine.
  • A keen eye for level design, and the aesthetics for visual storytelling.
  • A strong interest in games and creating game environments.
  • Experience within game development crafting playable environments and understanding of how the environment affects gameplay.
Responsibilities:
  • Adhere to a specific art style and address feedback given by your team leads.
  • Collaborate with other artists and world builders to create interesting and immersive environments.
  • Modeling environment geometry from simple level blockout to finished states.
  • UV map and paint custom texture sets or trim sheets for levels.
  • Polish up environments with detail objects, decals, VFX, and other set dressing elements.
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πŸ“ United States, Mexico, Canada

🧭 Contract

πŸ’Έ $75,000 - $90,000 per year

πŸ” Video game industry

🏒 Company: Liquid Development

  • A strong portfolio/demo reel showcasing proficiency in environment art/world building for video games.
  • 5+ years of professional experience working as an environment artist/world builder in the video game industry.
  • Knowledge of 3D applications such as Maya, 3DS Max, Blender, etc.
  • Well versed in Substance Designer, Substance Painter and Zbrush.
  • Strong experience working with Unreal Engine.
  • A keen eye for level design, and the aesthetics for visual storytelling.
  • Experience within game development crafting playable environments and understanding of how the environment affects gameplay.

  • Adhere to a specific art style and address feedback given by your team leads.
  • Collaborate with other artists and world builders to create interesting and immersive environments.
  • Modeling environment geometry from simple level blockout to finished states.
  • UV map and paint custom texture sets or trim sheets for levels.
  • Polish up environments with detail objects, decals, VFX, and other set dressing elements.

Game DevelopmentBlenderContent creationUnreal engineCollaboration

Posted 2024-10-14
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